The game design is not as good as in Privateer 1. ![]() Most of the motivation is caused by wanting to get money for new ships and equipment. The acting is not bad for a computer game, although it cannot be compared to real movies. It is also developed in an interesting way. I would just show them the first 20 minute intro film and they would be hooked. Yep, it had more bugs than your average underside of a rock. Still, it shines as a very sound game with some breathtaking moments.īugs. (Not just the game business.but in ACTING PERIOD).Īnyway, this game and Wing Commander IV heralded the end of the FMV "craze" in computer games and that was probably a good thing. When other game developers were getting Uncle Fred or their girlfriends to do the acting in their products, this group knew that they needed to create a believable universe for this game to succeed.and to do that they used some of the best in the business. ![]() ![]() The gameplay was incredibly open and the graphics were fantastically beautiful for it's time.ĭid I mention the acting? Origin must have had a few bucks to throw around and made some great decisions in the casting. The reviews for it were so-so, (I think because it was such a departure from the original Privateer), and the criticisms were handed out, I think, by players who didn't persevere and play out the entire game. The effects, acting and overall 'feel' of the game were so well integrated into the actual gameplay that I really got lost in this one. The opening sequence in this game is 20 minutes of what could have been a fantastic film.
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